Tutorial: Screenrecorder with Electron JS
Introduction
Electron has become one of the most significant tools for modern desktop application development. It allows developers to create cross-platform applications using familiar web technologies like HTML, CSS, and JavaScript. By leveraging Chromium and Node.js, Electron provides a robust framework for building versatile desktop apps.
This is especially relevant for roles such as:
- Full-Stack JavaScript Developers
- Front-End Developers
- Back-End Developers
- PHP Web Developers
- CMS Themers
All of these roles can benefit from the ability to create desktop apps with web development skills.
What You Will Learn
In this tutorial, we will guide you through the process of building a fully functional screen recording application using Electron. This project will help you understand the core concepts of Electron development, including:
- Desktop app creation
- Inter-process communication
- Media stream handling
What You Will Build
By the end of this tutorial, you will have a working screen recorder that allows users to:
- Select video sources
- Start and stop recordings
- Save the recordings as video files
This hands-on project will give you a strong foundation for future Electron development projects, helping you build powerful cross-platform desktop applications with ease.
Prerequisites
To follow this tutorial, you should have a basic understanding of JavaScript, Node.js, and HTML/CSS. This knowledge is essential for understanding the logic behind Electron’s processes, the scripting required for UI interactions, and the implementation of core functionalities.
Required Tools
You will also need the following tools installed on your system:
Node.js (v16 or later)
- Required to run and manage the Electron app.
- It allows you to run JavaScript code outside of a browser environment and is essential for executing Electron's core features.
- Download Node.js here
Code Editor (like VS Code)
- A code editor helps you write, debug, and manage your project files more effectively.
- Visual Studio Code provides useful extensions and debugging tools that are especially helpful for Electron development.
- Download Visual Studio Code here
Git (optional but recommended)
- While not strictly necessary, Git allows you to track changes to your codebase and collaborate with others effectively.
- It also enables easy version control for your project.
- Download Git here
With these prerequisites in place, you will be ready to start building your screen recording application with Electron.
Installation
To ensure a smooth setup process, follow these step-by-step instructions. Each step is accompanied by explanations to make the process more user-friendly.
Step 1: Set up a New Project Directory
- Create a new project directory and give it a descriptive name.
- Open this directory in your preferred code editor (like Visual Studio Code).
Step 2: Create a New Electron App
- Open the terminal (inside your code editor or your system terminal).
- Run the following command:bash
npx create-electron-app@latest my-app
- This will create a new folder called my-app with some basic files and a pre-configured project structure inside the app folder, giving you a head start on your Electron development journey. Once these steps are complete, you’ll have a functional Electron project ready for customization and further development.
Configuration
Project structure
You should have the following project structure
File Descriptions
index.html
: This file defines the layout and structure of the application's user interface. You can add HTML elements like buttons, text fields, and containers here.index.js
: This is the main process file. It controls the life cycle of the Electron app, manages windows, and handles system events.preload.js
: This script runs in a special context that bridges the main process and the renderer process. It allows secure communication between them.styles.css
: This file is used to style the application's UI, including fonts, colors, and layouts.package.json
: This file holds the project's metadata, dependencies, and scripts. It allows you to run commands likenpm run start
and defines the entry points for the app.
This structure serves as the foundation for building and managing your Electron application.
If we navigate to the “my-app" folder and type in the terminal “npm run start”, we can start our application.
Import problem
When running the application we get an error message. This is due to the index.js file using imports at the top level.
import { app, BrowserWindow} from 'electron';
import path from 'node:path';
import started from 'electron-squirrel-startup';
We need to replace these imports with
const { app, BrowserWindow } = require('electron');
const path = require('node:path');
const started = require('electron-squirrel-startup');
If we try and run the application again with “npm run start”, we can see an electron screen popup with Hello world and the devtools open.
Basic setup
index.js
The index.js file is the entry point for your Electron application. It controls the main process, handles the app lifecycle, and creates the main browser window.
Key Concepts of index.js
Import Statements
- BrowserWindow: Used to create a new browser window. You can set the window's size, position, and load preferences.
- path: Used to join paths to ensure cross-platform compatibility.
- app: Manages the app lifecycle, events, and platform-specific behaviors.
- electron-squirrel-startup: Handles Windows-specific logic for creating/removing shortcuts on install/uninstall.
Browser Window
- The BrowserWindow object is responsible for creating a new window.
- We define its width, height, and webPreferences.
- The webPreferences specify the path to the preload.js file to bridge communication between the main and renderer processes.
Loading HTML File
- The
mainWindow.loadFile(path.join(__dirname, 'index.html'))
tells the app to load the index.html file when the app starts.
- The
DevTools
- The mainWindow.webContents.openDevTools() command automatically opens DevTools when the app starts, which is useful for debugging.
index.js Code Breakdown
const { app, BrowserWindow } = require("electron");
const path = require("node:path");
const started = require("electron-squirrel-startup");
// Handle creating/removing shortcuts on Windows when installing/uninstalling.
if (started) {
app.quit();
}
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, "preload.js"),
},
});
// Load the index.html file.
mainWindow.loadFile(path.join(__dirname, "index.html"));
// Open the DevTools.
mainWindow.webContents.openDevTools();
};
// Create the browser window when the app is ready.
app.whenReady().then(() => {
createWindow();
// On macOS, recreate a window if the app is activated and there are no other windows open.
app.on("activate", () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
});
// Quit the app when all windows are closed (except on macOS).
app.on("window-all-closed", () => {
if (process.platform !== "darwin") {
app.quit();
}
});
// You can include additional app-specific logic or imports below.
preload.js
The preload.js file acts as a secure and controlled environment to expose specific functionalities from the main process to the renderer (web pages) while maintaining security.
Key Responsibilities of preload.js
- Context Bridge
- Electron's contextBridge API prevents direct access to Node.js and Electron APIs from the renderer process, which mitigates security risks like Cross-Site Scripting (XSS) attacks.
- The preload.js file runs in a special context, giving it access to both the Node.js environment and the browser context.
- Using contextBridge.exposeInMainWorld, you can safely expose specific APIs to the renderer process, ensuring that only intended functionalities are accessible.
- Isolated World
- The preload.js script runs in an isolated world where it has access to Node.js modules (like fs, path) and Electron APIs (like ipcRenderer).
- The renderer process (the web page) does not have direct access to Node.js modules unless they are explicitly exposed via the preload.js script.
- This isolation helps maintain a higher level of security and control over what can be accessed from the renderer.
- Security
- Electron recommends disabling Node.js integration in the renderer for security reasons. This is done by setting:javascript
webPreferences: { nodeIntegration: false; }
- Inter-Process Communication (IPC)
- IPC (Inter-Process Communication) enables communication between the main process and the renderer process.
- The preload.js script acts as a bridge, exposing a secure interface for message exchange.
- It uses ipcRenderer (from the Electron API) to send and receive messages between the main process and the renderer process.
If you open the preload.js file, you may find it empty, as the content is usually added later in development. In the upcoming sections of the tutorial, you will add specific logic for exposing APIs, inter-process communication, and custom features for your app.
index.html and index.css
These are just pure for UI purposes. The only thing we need to worry about is that name the classes of our html elements correctly so we can reference these correctly in our renderer.js.
renderer.js
The renderer.js file is executed in the renderer process of an Electron application. Similar to how Google Chrome separates browser tabs into distinct processes, Electron separates its windows and web pages into individual renderer processes.
Primary Functions of renderer.js
- User Interface (UI) Control
- Handles the rendering and manipulation of HTML/CSS to create the user interface.
- Manages DOM interactions, such as updating elements, responding to button clicks, and other user actions.
- Acts as a "controller" that mediates between user actions and the displayed content.
Example:
// Update the title text when a button is clicked
const titleElement = document.querySelector(".app-title");
const button = document.querySelector(".update-title");
button.addEventListener("click", () => {
titleElement.textContent = "Updated Title!";
});
- **Event Listeners & DOM Interactions
- Listens for user input events (like clicks, keypresses, and form inputs) and triggers logic.
- Uses JavaScript to modify elements on the page, add animations, or change content dynamically.
- Inter-Process-Communication
- Communicates with the main process using Electron's IPC system (Inter-Process Communication).
- Requests access to system-level functionality (like the file system, menus, notifications) via ipcRenderer.
- Integration with Node.js & Native Modules
- Unlike regular web browsers, the renderer process has access to Node.js APIs like fs (file system) and path.
- This allows you to read files, write files, and access system-level resources.
- However, due to potential security risks, modern Electron apps enable context isolation to limit access and enhance security.
- Calling Native Functions from the Main Process
- Since some system-level operations (like file access) can only be done in the main process, renderer.js sends requests to the main process using ipcRenderer.
- The main process then performs the action and sends back the response.
Since our project doesn't have a renderer.js file yet, we can create one. It should be placed in the src folder, so it sits on the same level as the other files.
Tutorial
In this tutorial we will give you all the code with comments and an extensive explanation.
Index.html and index.css
Because these aren’t important for the functionality of the application and because this is basic we won’t be giving any explanation with these files.
- HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Simple Screen Recorder</title>
<!-- Import Bulma CSS framework for simple and modern UI design -->
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/bulma@0.8.0/css/bulma.min.css"
/>
<!-- Import custom styles from index.css -->
<link rel="stylesheet" href="index.css" />
<!-- Import renderer.js to handle the interaction and logic for the UI -->
<script defer src="renderer.js"></script>
</head>
<body class="content">
<h1>⚡ Electron Screen Recorder</h1>
<!-- Notification message for when recording starts -->
<div id="recordingMessage" class="notification is-hidden">
Recording has started...
</div>
<!-- Video element to display the recording -->
<video></video>
<!-- Buttons to control the recording process -->
<button id="startBtn" class="button is-primary">Start</button>
<button id="stopBtn" class="button is-warning">Stop</button>
<hr />
<!-- Button to select the video source (like screen, window, or tab) -->
<button id="videoSelectBtn" class="button is-text">
Choose a Video Source
</button>
</body>
</html>
- CSS
/* Global styles for the entire page */
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica,
Arial, sans-serif;
padding: 0;
margin: 0;
}
body {
text-align: center;
padding-top: 20px;
}
/* Style for the video element */
video {
width: 100%;
height: auto;
}
/* Notification style for the recording message */
#recordingMessage {
position: fixed;
top: 20px;
left: 50%;
transform: translateX(-50%);
padding: 10px 20px;
background-color: rgba(0, 0, 0, 0.8);
color: white;
border-radius: 5px;
z-index: 1000;
text-align: center;
font-size: 16px;
display: none;
}
/* Utility class to hide elements */
.is-hidden {
display: none !important;
}
/* Utility class to make elements visible */
.is-visible {
display: block !important;
}
- Index.js
const {
app,
BrowserWindow,
ipcMain,
desktopCapturer,
Menu,
} = require("electron");
const path = require("path");
// Function to create the main application window
const createWindow = () => {
const mainWindow = new BrowserWindow({
width: 800, // Set the width of the window to 800 pixels
height: 600, // Set the height of the window to 600 pixels
webPreferences: {
preload: path.join(__dirname, "preload.js"), // Specify the path to the preload script
contextIsolation: true, // Isolate context to improve security
enableRemoteModule: false, // Disable remote module for security reasons
nodeIntegration: false, // Prevent node.js integration in the renderer process
},
});
mainWindow.loadFile(path.join(__dirname, "index.html")); // Load the HTML file into the window
mainWindow.webContents.openDevTools(); // Open developer tools for debugging
};
// Handle the 'get-sources' IPC call from the renderer process
ipcMain.handle("get-sources", async (event) => {
try {
const sources = await desktopCapturer.getSources({
types: ["window", "screen"],
}); // Get available screen and window sources
return sources; // Return the sources to the renderer process
} catch (error) {
console.error("Error fetching sources:", error); // Log any errors that occur
throw error; // Re-throw the error to propagate it to the renderer process
}
});
// Handle the 'show-context-menu' IPC call from the renderer process
ipcMain.handle("show-context-menu", (event, menuItems) => {
const menu = Menu.buildFromTemplate(
menuItems.map((item) => ({
label: item.label, // Label for the context menu item
click: () => {
event.sender.send("context-menu-selection", item.id); // Send back the selection to the renderer process
},
}))
);
menu.popup(BrowserWindow.fromWebContents(event.sender)); // Show the context menu at the cursor position
});
// When the Electron application is ready, create the main window
app.whenReady().then(createWindow);
// Quit the application when all windows are closed, unless on macOS
app.on("window-all-closed", () => {
if (process.platform !== "darwin") {
// macOS typically keeps apps running even when windows are closed
app.quit(); // Quit the app if not on macOS
}
});
// Recreate the window if the app is activated (for macOS behavior)
app.on("activate", () => {
if (BrowserWindow.getAllWindows().length === 0) {
// If no windows are open, recreate one
createWindow(); // Create a new main window
}
});
- Main Application Setup
- Modules Imported: electron: Used to create windows (BrowserWindow), handle inter-process communication (ipcMain), capture screen sources (desktopCapturer), and build context menus (Menu). path: Used to work with file paths, ensuring cross-platform compatibility.
Main Window Creation
- The createWindow function creates a new BrowserWindow with a width of 800px and height of 600px.
- It loads an index.html file to display the app's content.
- Developer tools (DevTools) are opened to assist with debugging.
Security Measures:
- Context Isolation: Ensures scripts in the renderer cannot access Electron or Node.js APIs directly.
- Disable Remote Module: Disables Electron's remote API to reduce security risks.
- Disable Node Integration: Prevents Node.js modules from being directly available in the renderer process.
- Screen capture
IPC handler to get sources
- When the renderer process sends a message with the channel get-sources, this handler responds.
- Uses desktopCapturer to capture screen and window sources.
- It returns the list of available screen and window sources back to the renderer process.
- Context Menu
IPC Handler for show-context-menu
- When the renderer process sends a message to show a context menu, this handler dynamically creates a menu using the provided items.
- The menu items are mapped to include a label (visible text) and a click event, which sends the user's menu selection back to the renderer.
- The context menu is displayed near the user's cursor on the screen.
- Application Lifecycle Management
App Initialization
- When Electron is ready (app.whenReady), it calls createWindow to create the main window.
Window Closing Behavior
- If all windows are closed (except on macOS), the app will quit.
- On macOS, when the app is "activated" (like clicking the app icon), and no windows are open, it re-creates a new window.
- Renderer.js
// Get the screen stream
const screenStream = await navigator.mediaDevices.getUserMedia({
video: {
mediaSource: 'screen', // Capture the screen video
},
});
// Get the microphone stream
const micStream = await navigator.mediaDevices.getUserMedia({
audio: true, // Enable microphone audio
video: false, // Do not capture video from the microphone
});
// Combine the screen stream and microphone audio into a single MediaStream
const combinedStream = new MediaStream([
...screenStream.getVideoTracks(),
...screenStream.getAudioTracks(),
...micStream.getAudioTracks(),
]);
// Set the video element source to the combined stream
videoElement.srcObject = combinedStream;
videoElement.muted = true; // Mute the video playback to prevent audio feedback
videoElement.play(); // Start video playback
// Set up the MediaRecorder to record the combined stream
setupRecorder(combinedStream);
// Function to set up the MediaRecorder to record the provided stream
function setupRecorder(stream) {
recordedChunks = []; // Clear previous recordings
mediaRecorder = new MediaRecorder(stream); // Create a new MediaRecorder
// When data is available, store it in recordedChunks
mediaRecorder.ondataavailable = (event) => {
if (event.data.size > 0) {
recordedChunks.push(event.data);
}
};
// When recording stops, save the recorded video
mediaRecorder.onstop = () => {
const blob = new Blob(recordedChunks, { type: 'video/mp4' }); // Combine the chunks into a video file
const url = URL.createObjectURL(blob); // Create a download URL for the blob
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
a.download = 'recording.mp4';
document.body.appendChild(a);
a.click(); // Trigger the download
URL.revokeObjectURL(url); // Revoke the URL to free up memory
};
}
// Event listener for the Start button
startBtn.onclick = () => {
if (mediaRecorder) {
mediaRecorder.start();
console.log('Recording started');
toggleRecordingMessage(true, 'Recording has started...');
}
};
// Event listener for the Stop button
stopBtn.onclick = () => {
if (mediaRecorder && mediaRecorder.state !== 'inactive') {
mediaRecorder.stop();
console.log('Recording stopped');
toggleRecordingMessage(false);
}
};
Detailed Explanation
1. Variables and Elements
- inputSources: Stores available screen/window sources.
- mediaRecorder: The MediaRecorder object used to capture and record the stream.
- recordedChunks: Stores chunks of recorded video until it's combined into a full video file.
- videoElement: The video player element used to display the current stream.
- videoSelectBtn: Button to select the screen or window source.
- startBtn: Button to start recording.
- stopBtn: Button to stop recording.
- recordingMessage: A message that displays "Recording has started..." when recording begins.
2. Video Source Selection
Handles the click event for selecting a video source.
Component | Purpose |
---|---|
window.electronAPI.getSources() | Gets the list of available screen sources. |
videoOptionsMenu | Generates the context menu options for available sources. |
3. Source Selection
Listens for the context menu selection and selects the source.
Component | Purpose |
---|---|
window.electronAPI.onContextMenuSelection() | Listens for user's source selection. |
selectSource() | Handles the selected source and configures the stream. |
4. Select Source
Selects the source and sets up video and microphone streams.
Stream | Source | Purpose |
---|---|---|
Screen Stream | User-selected window/screen | Captures video and audio. |
Microphone Stream | Microphone | Captures microphone audio. |
5. Setup MediaRecorder
Combines the streams and initializes the MediaRecorder.
Component | Purpose |
---|---|
screenStream.getVideoTracks() | Gets video tracks from the screen. |
screenStream.getAudioTracks() | Gets audio tracks from the screen. |
micStream.getAudioTracks() | Gets audio tracks from the microphone. |
6. Record and Stop
Start and stop recording process.
Button | Action |
---|---|
Start | Starts recording and shows a message. |
Stop | Stops recording and hides the message. |
7. Record and Download
Save the recorded chunks into a downloadable file.
Component | Purpose |
---|---|
Blob | Combines recorded chunks into a complete video file. |
URL.createObjectURL() | Creates a downloadable URL for the video file. |
click() | Simulates a click to download the file. |
URL.revokeObjectURL() | Frees up memory after download is complete. |
Summary of Key Functions
Function | Purpose |
---|---|
toggleRecordingMessage() | Shows/hides the recording message. |
selectSource() | Selects the screen/window source to record. |
setupRecorder() | Sets up the MediaRecorder to capture the combined stream. |
ondataavailable | Collects video chunks as they become available. |
onstop | Combines the chunks into a video file and downloads it. |
startBtn.onclick | Starts the recording and shows the recording message. |
stopBtn.onclick | Stops the recording and allows the video to be downloaded. |
const { contextBridge, ipcRenderer } = require("electron"); // Import Electron's contextBridge and ipcRenderer modules
// Expose specific API methods to the renderer process in a secure way
contextBridge.exposeInMainWorld("electronAPI", {
// Method to get the list of available screen/window sources
getSources: async () => {
try {
const sources = await ipcRenderer.invoke("get-sources"); // Invoke the 'get-sources' method in the main process
return sources; // Return the list of sources to the renderer
} catch (error) {
console.error("Error in getSources:", error); // Log any errors that occur
throw error; // Re-throw the error so the caller is aware of the issue
}
},
// Method to show a context menu with the provided menu items
showContextMenu: async (menuItems) => {
try {
await ipcRenderer.invoke("show-context-menu", menuItems); // Invoke the 'show-context-menu' method with menu items
} catch (error) {
console.error("Error in showContextMenu:", error); // Log any errors that occur
throw error; // Re-throw the error so the caller is aware of the issue
}
},
// Listens for context menu selection events and calls the provided callback with the selected source ID
onContextMenuSelection: (callback) => {
ipcRenderer.on("context-menu-selection", (event, sourceId) => {
callback(sourceId); // Call the provided callback with the ID of the selected source
});
},
});
Modules Imported
contextBridge
- Purpose: Allows the exposure of safe APIs in the global window object for the renderer process.
- Use Case: Provides a secure bridge to expose selected APIs to the renderer process while maintaining app security.
ipcRenderer
- Purpose: Enables communication between the renderer process and the main process using inter-process communication (IPC).
- Use Case: Used to send and receive messages between the renderer and the main process.
Context Bridge
- The script exposes a secure object called electronAPI in the global scope of the renderer via
contextBridge.exposeInMainWorld("electronAPI", { ... });
. - This object provides access to specific functions that the renderer can safely call without exposing sensitive Electron or Node.js APIs.
- It creates a safe, isolated environment for the renderer to communicate with the main process.
Available Functions
getSources()
Purpose
- To get a list of available sources (like open windows, tabs, or screens) that can be used for screen recording or screen sharing.
How It Works
- Calls the main process using
ipcRenderer.invoke('get-sources')
. - The main process responds with an array of source objects containing information about each available screen or window.
- If an error occurs, it logs the error and re-throws it so the caller can handle it.
Use Case
- To let users choose which screen, window, or tab to share or record in a screen capture application.
- Example: When a user wants to select a window or screen to record, getSources() provides the list of available options.
showContextMenu(menuItems)
Purpose
- To display a context menu that allows users to make a selection from a list of options.
How It Works
- Calls the main process using
ipcRenderer.invoke('show-context-menu', menuItems)
. - The menuItems argument is an array of objects that specify the menu items to be displayed. Each menu item typically has the format
{ label: 'Menu Item Name', id: 'unique-id' }
. - If an error occurs, it logs the error and re-throws it for the caller to handle.
Use Case
- To provide a list of options for the user.
- Example: When users click on a button to select a screen source, a context menu appears listing the available screens/windows. The user can select one from the menu.
onContextMenuSelection(callback)
Purpose
- To handle the user's selection from the context menu and act on it.
How It Works
- Listens for a context-menu-selection event from the main process using
ipcRenderer.on('context-menu-selection', (event, sourceId) => { callback(sourceId); });
. - When a user selects an item from the context menu, the main process sends the ID of the selected source back to the renderer.
- The callback function is triggered with the sourceId as an argument.
Use Case
- To know which option the user selected so the app can respond accordingly.
- Example: When a user selects a screen/window source from the context menu, the app can start capturing that specific screen or window.
Functionalities
1. Screen & Window Selection
Select Screen/Window Source
- Options Available:
- Entire Screen
- Specific Application Windows (like Google Chrome, File Explorer, etc.)
- Browser Tabs (depending on availability)
- How It Works:
- Users select from a context menu listing all available screen sources.
- The context menu is dynamically generated to display the available options.
2. Live Video Preview
Live Preview of Selected Source
- What It Does:
- After selecting a screen or window, users see a live video preview of the selected source.
- The video preview is displayed in a video player embedded in the app's window.
- Audio Muting:
- The preview video is muted to prevent a feedback loop.
3. Audio & Video Recording
Record Screen Video
- Captures video from the selected screen, window, or tab using Electron's desktopCapturer.
Record System Audio
- Captures system audio (like app sounds, browser sounds) from the selected screen.
Record Microphone Audio
- Captures microphone audio as a separate stream.
- Combines this stream with the screen/system audio.
Combine Video & Audio
- Combines screen video, system audio, and microphone audio into a single media stream.
- The combined stream is used for live preview and recording.
4. Recording Controls
Start Recording
- Action: Clicking the Start button begins the recording.
- How It Works:
- MediaRecorder starts capturing the combined video and audio stream.
- A message appears: "Recording in Progress...".
Stop Recording
- Action: Clicking the Stop button stops the recording.
- How It Works:
- The app stops the MediaRecorder and finalizes the video file.
Pause/Resume Recording (Optional)
- This functionality is not currently implemented, but it can be added using:
- MediaRecorder.pause() to pause the recording.
- MediaRecorder.resume() to resume the recording.
5. Automatic File Download
Download MP4 File
- How It Works:
- Once the recording stops, the app automatically generates a downloadable MP4 file.
- The video file is named recording.mp4.
- No manual saving or file dialogs are required.
- Technical Details:
- Uses the Blob API and URL.createObjectURL() to create the download link.
6. Context Menu for Source Selection
Custom Context Menu
- How It Works:
- When the user clicks "Select Source", a context menu appears listing available screen and window sources.
- The user selects the source they want to preview and record.
- Implementation:
- Uses Electron's Menu API to create a context menu.
7. User Notifications
Recording Message
- What It Does:
- While recording, a message appears stating: "Recording in Progress...".
- The message disappears when recording stops.
Error Notifications
- What It Does:
- If an error occurs (like issues getting screen sources or issues with media recording), the error is logged to the console for debugging purposes.
8. App Lifecycle Management
Multi-Platform Support
- Supported Platforms:
- Works on Windows, macOS, and Linux.
App Quit Behavior
- Windows and Linux: The app quits completely when all windows are closed.
- macOS: The app follows macOS behavior, where the app remains open even after all windows are closed.
App Relaunch Behavior
- macOS Only:
- If the app is re-activated (by clicking its icon on the dock) and no windows are open, a new window is created.
9. Secure IPC Communication
Context Isolation
- What It Does:
- Uses Electron's context isolation for enhanced security.
- The preload script exposes only limited, secure methods to the renderer via
window.electronAPI
.
Custom IPC Handlers
- Available Handlers:
- Get Available Sources: Calls
ipcRenderer.invoke('get-sources')
to get available screen and window sources. - Show Context Menu: Calls
ipcRenderer.invoke('show-context-menu')
to display the context menu. - Listen for Source Selection: Uses
ipcRenderer.on('context-menu-selection')
to listen for the user's source selection.
- Get Available Sources: Calls
10. Security Features
Context Isolation
- Best Practices:
- Ensures that the renderer process (user-facing UI) cannot access Node.js modules directly.
- The preload script exposes only limited, safe functions via window.electronAPI.
No Remote Module
- The Electron remote module is disabled to avoid potential security risks.
No Node Integration
- Node.js integration is disabled in the renderer to reduce potential attack vectors.
Updates You Can Add
1. Cross-Platform Compatibility
- Purpose: Ensure that the application runs smoothly on Windows, macOS, and Linux.
- Benefit: Expanding cross-platform compatibility increases the user base and allows a broader audience to use the tool.
- Impact: Improves user reach and usability on all major desktop platforms, enhancing the app's utility and accessibility.
2. Improved UI/UX
- Purpose: Enhance the user interface (UI) and user experience (UX) to make the application more intuitive and visually appealing.
- Benefit:
- Results in a better user experience, reducing learning curves for new users.
- Improves user satisfaction, encouraging repeat use of the application.
- Possible Enhancements:
- Add drag-and-drop features.
- Use a modern design system or UI framework (like Bulma or Tailwind CSS).
- Add tooltips, animations, and better error messages to improve user guidance.
3. Export Options (e.g., Export in Different Formats)
- Purpose: Provide users with the ability to export recordings in multiple file formats.
- Possible Formats:
- MP4 (default)
- WEBM
- AVI
- MKV
- Benefit:
- Flexibility: Users can choose file formats that best fit their workflow or platform constraints.
- Versatility: Enables sharing on platforms that only support specific file formats.
- Implementation:
- Add a file format selection menu before recording or after recording.
- Use tools like FFmpeg for format conversion.
4. Audio Control (Select Input Audio Sources)
- Purpose: Allow users to select and manage input audio sources, such as internal system audio and external microphones.
- Benefit:
- Customization: Users can choose whether to record internal audio, microphone audio, or both.
- Content Creation: Useful for content creators, educators, and streamers who need to manage multiple audio inputs.
- Possible Enhancements:
- Add an audio source selector in the UI to let users pick from available input devices.
- Use navigator.mediaDevices.enumerateDevices() to list all available audio devices.
- Allow users to toggle audio sources during recording.
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These updates will significantly enhance the usability, customization, and cross-platform compatibility of the application, making it more versatile for end users and increasing its marketability.